The Races
Each race is different in terms of bonuses, penalties and military units. Below is a breakdown of the non-military bonuses and penalties by race.
Good Races
Human
Food Production: +10%
Platinum Production: -5%
Dwarf
Ore Production: +5%
Attack Strength vs. Evil: +5%
Max Population: +7.5%
Wood Elf
Max Population: -10%
Lumber Production: +15%
Attack Power: +5%
Halfling
Max Population: +5%
Food Consumption: -30%
Spy Strength: +20%
Wizard Strength: -15%
Gnome
Max Population: -5%
Food Consumption: -20%
Merfolk
Lumber Production: -15%
Food Production: +15%
Sylvan
Lumber Production: +20%
Food Production: +10%
Firewalker
Maximum Population: +5%
Lumber Production: -20%
Food Consumption: +20%
Gem Production: +10%
Kobold
Max Population: +40%
Population Growth Rate: +20%
Food Consumption: -30%
Spy Strength: -10%
Wizard Strength: -10%
Boat capacity: +10
Evil Races
Goblin
Attack Strength vs Good: +5%
Max Population: +20%
Gem Production: +5%
Castle Improvements: +10% value added
Troll
Max Population: -5%
Spy Strength: -15%
Food Consumption: +10%
Attack Strength: +5%
Dark Elf
Max Population: +2.5%
Wizard Strength: +10%
Mana Production: +5%
Undead
Max Population: +10%
Mana Production: +15%
Food Consumption: -75%
Lycanthrope
Max Population: +10%
Population Growth Rate: +10%
Defensive Strength: +5%
Lizardfolk
Max Population: +5%
Spy Strength: +10%
Food Consumption: -15%
Icekin
Food Consumption: -50%
Lumber Production: -10%
Archmage Cost: -150p
Orc
Food Consumption: +20%
Lumber production: +50%
The Nox
Maximum Population: +5%
Mana Production: +10%
Food Consumption: -20%
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