|
Buildings
|
| Building
|
Function
|
| Home: |
Houses 30 people. |
| Farm: |
Produces 80 bushels of food per hour (each person eats 1/4 of a bushel an hour) |
| Factory: |
Reduces building construction costs by 4 * (Factories / Total Land)% to a maximum of 75% bonus Reduces re-zoning costs by 3 * (Factories / Total Land)% to a maximum of 75% bonus |
| Smithy: |
Reduces Military Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus. Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races. |
| Ore Mine: |
Produces 60 ore per hour |
| Diamond Mine: |
Produces 15 gems per hour |
| Alchemy: |
Produces 45 platinum per hour |
| Lumberyard: |
Produces 50 lumber per hour |
| Tower: |
Produces 25 mana per hour |
| Dock: |
Each dock produces, on average, 1 boat every 20 hours. Each dock also produces the equivalent of 35 bushels an hour due to fishing gains. Each dock will protect 2.5 boats you own from being sunk. |
| Guard Tower: |
Increases Defensive Power by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus |
| Gryphon Nest: |
Increases Offensive Power by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus |
| Forest Haven: |
Gives 20 peasants .5 defense each Reduces losses on failed spy operations by 3 * (Forest Havens / Total Land)% to a maximum bonus of 60% Decreases cost of Spies by 3 * (Forest Havens / Total Land)%, to a maximum bonus of 60% Protects 4 * (Forest Havens / Total Land) % of your population (based on total population at home) from fireballs, to a maximum bonus of 80% Reduces stolen platinum by 4 * (Forest Havens / Total Land) %, to a maximum of -80% stolen. |
| Wizard Guild: |
Increases Wizard Strength refresh rate by 1% for every 10% guilds, up to a refresh bonus of 2% Decreases cost of Wizards and ArchMages by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40% Decreases cost of spells by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40% |
| Masonry: |
Increases ALL Castle Bonuses by 2.5 * (Masonries / Total Land)%, no maximum |
| Shrine: |
Reduces casualties on offense by 6 * (Shrines / Total Land)% to a maximum of 80% bonus |
| Barracks: |
Houses 36 trained or training military units. Does not increase capacity as other buildings do for population bonuses. |
| School: |
Produces EITHER Schools/2 research points OR Schools * (1 - (Schools / Total Land)), whichever is HIGHER. |
| Temple: |
Increases population growth rate by 6 * (Temples / Total Land)% Reduces defensive bonuses of a target dominion during invasion by 1.75 * (Temples / Total Land)% to a minimum of 0 defensive bonus |